Arecomputergamesaboonintermsofhelpingstudentsrelaxafteralongday'sworkatschool?Oraretheydetrimentaltopupilsfuturedevelopmentsincestudentscanbecomeeasilyaddictedtothevirtualworld?Personally,Iaminsympathywiththelatter.
Admittedly,computergamesfurnishentertainmentwhenstudentsonlyspendamoderateamountoftimeonthem.Itmightevenbebeneficialsincepupilscancombinestudywithpleasureandthereforeachievehighefficiency.However,thehardtruthisthatdrovesofstudentsendupbeingobsessedwithcomputergamesandviewthemasawaytoescapefromreality.Asaresult,academicstudyisinevitablyneglected.Andaviciouscircleiscreated-themorefrustratedstudentsareaboutstudy,themoreaddictedtheybecometothevirtualworld.Furthermore,notonlypupilsacademicperformancemaysufferfromplayingcomputergames,theviolencefeaturedinsuchgamesmayalsoexertanimpactonimpressionableteenagers.Whenthedividinglinebetweenthevirtualandtherealworldisblurred,studentsmayresorttoviolenceinordertosolveissues-astheydoingames.Authoritativereportshaveconfirmedthattheincreasingrateofviolentincidentsisascribabletolltheprevalenttrendofplayingcomputergames.