Nowadays,therehasbeenaheateddebateoverwhetherviolencedepictedinvideogamescantriggerreal-worldviolence.Viewsonthetopicvarygreatly.Somebelievethatvideogamesareharmless,butothersareconcernedthatitmightleadtoviolentbehaviorsamongyoungsters.
Iagreewiththelatter,andtherearetwomajorreasons.Firstly,unlikeTVorbooks,videogamesaremoreinteractive,thusthosewhoplayvideogamesaremorelikelytobefullyengaged,sotheyprobablyareunabletotellthedifferencebetweenthevirtualworldandthereality.Secondly,childrenarenotasself-disciplinedasadults,videogameswithviolencecontentscanhavenegativeeffectsontheirdevelopingminds.Itispossiblethattheygetaggressiveinreallife.
Frommyperspective,itiscrucialthatthegovernmentshouldregulatetheproductionandsaleofviolentvideogames.What’smore,parentsshouldplayanactiveroleincreatingahealthyenvironmentfortheirchildren.Onlybydoingsocanweensurethehealthydevelopmentofchildren.
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