ComputerGamesonCampus@font-face{font-family:"TimesNewRoman";}@font-face{font-family:"宋体";}@font-face{font-family:"SimSun";}@font-face{font-family:"Calibri";}p.MsoNormal{margin:0pt0pt0.0001pt;text-align:justify;font-family:Calibri;font-size:10.5pt;}p.p{margin:5pt0pt;text-align:left;font-family:Calibri;font-size:12pt;}span.msoIns{text-decoration:underline;color:blue;}span.msoDel{text-decoration:line-through;color:red;}div.Section0{}
Today,manycollegestudentsareabsorbedinplayingcomputergames.Maybethereissometruthinthestatementthatcomputergamesarefunandwilltrainone'sreactivity,determinationandattention.However,themeritsofcomputergamescannevercompensateforthenegativeeffectstheyhave.First,itisverytime-consumingtoplaycomputergames.Thegamefanshavesacrificedalmostalltheirtime,thustheyhavenotimetoattendclass,totakeexercises,oreventodate.Upongraduationmanywillregretthattheyhavewastedthepreciouscollegetimeonnothing.Second,thegamefans,whospendtheirtimebeforethelifelesscomputers,usuallyoverlooktheirrelationshipwithothers.Theywouldfindthattheyhavesomementalorpsychicproblems.Inmyopinion,Idon’tthinkwecanbenefitalotfromplayingcomputergames.Studyshouldalwaysbegiventhefirstpriority.Concerningthenegativeeffectslistedabove,Idohopethosegamefanscanstepawayfromcomputergames.